So I decided to level some skills on him, when attacking him my weapon's enchantment charges don't even deplete and yet any attacks or buffs will level since I am in combat and it is targetable however destruction spells don't seem to work and any followers or summons just stand idle yet in combat. The second instance I attacked him again he was stuck in his idle napping position until his health bar was exhausted, at which point he broke and became unkillable. Dragons break completely when they can't detect the player, in one instance the dragon was stuck in a flying up animation and flew to the top of the skybox and just circled frozen in a stuck animation until I waited and reloaded the area. This actually breaks the NPC AI and path-finding and they tend to just stand there and take hits until they die or run away for mercy. Unless my follower runs up with a torch out or they happen to hump me so hard that I am pushed into a light-source, heh. Even when I attack enemies repeatedly and they are humping my face trying to find me, they still won't detect me. With mods like this its harder to see in the dark, so this perk would have been nice, and being a stealthy character with the thief addon, staying in the dark is pretty important.Īctually it's extremely overpowered and breaks the game completely whenever I'm in an interior or there isn't a blazing sun overhead. Hopefully when SKSE comes out the settings of this perk can be tweaked in the Mod Menu for individual mod setup. It makes a slight difference with ENB effects off, but not much. ![]() ![]() Hyenahex wrote: Great mod worth playing with and endorsed.Ī few things to note that the Night Eye perk in the Illusion tree does nothing with an ENB installed, I'm using Rudy ENB + Vivid Weathers + ELE.
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